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Improve visibility of certain low-contrast game elements #740
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Also, if we decide to go down the alternate routes, here is a small and incomplete list of things that are (now) hard for me to see. And when I say "dark squares", I'm talking about squares on the map where your stealth improves when you stand on them.
I'm sure there is more than this, but my record is only Level 16 or 18 (I forget). And lol, I did die at that level because the room I was in was full of stuff, but I didn't see the monster until it was too late for me to effectively react. |
Thank you so much for this really detailed report. My first question is: what is your experience like playing with "hide color effects" turned on (via the in-game menu)? |
It's marginally better.
I tested it just now, and seeing a Kobold in darker areas of the map is
pretty difficult to see. It wouldn't really improve my experience much at
all. Plus, it makes the rest of the map super dim, when it was actually the
brightness of it that made things easier for me to plan. That's not a big
problem, but if I had to compare the 2, I would actually say I prefer the
original mode vs hide color effects.
…On Sun, Apr 27, 2025 at 9:17 PM Tom ***@***.***> wrote:
*tmewett* left a comment (tmewett/BrogueCE#740)
<#740 (comment)>
Thank you so much for this really detailed report. My first question is:
what is your experience like playing with "hide color effects" turned on
(via the in-game menu)?
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Ok, good to know. I think my favoured solution to this would be to increase the contrast of the "hide color effects" mode - it doesn't add any new options and it doesn't require as many UX decisions. I agree that the mode is quite dim at present and I don't think there's any need for it to be. What do you think of that? |
I'd have to see it to say, but that certainly sounds good to me. If it helps, the real problem is the mix of darker colors on darker backgrounds. You could probably get away with a simple re-coloring of the components I mentioned above. It might annoy folks to have enemies they know be a new color, but that's really all I'm struggling with. The map itself is easy enough to see in normal mode (except for pits, but you give me warnings already, so that is a non-issue). Just want to propose this as an alternative to altering the contrast of the hide color effects mode. In my ignorant opinion, that would probably be the cheapest way for you to make me happy, while also bothering as few other people as possible. |
Here is the problem I am trying to solve.
My eyesight has been deteriorating for some time. Things that used to be easy for me to see and do in this game have gotten harder.
One of those is being able to see some harder to see things, like Kobold's in dark areas of the map. Or the player itself, for that matter. Here is an example of both in one screenshot.
This is fairly difficult for me to see. At least with the player, I have been following them this whole time. But it is a 50% chance that I don't see the Kobold. To work around this, I have started to just watch the left side bar, to see what is around me, then hover my mouse on it to see the actual location. This creates a nice, bright white highlight under the item/enemy/etc of question.
This is great. I can do the same for the player too. Here is an example of that.
Also great. (sorry the mouse is not visible in the screenshot)
However, this doesn't really solve my problem for 2 reasons.
Here is my feature request.
And it's important that it goes back and forth from transparent to the respective color, otherwise, we cannot see what the item/enemy/etc is sitting upon.
If this is just not worth the effort, that's fine, just let me know. Here are some other alternatives.
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