An automated tester for checking 42's cub3D project against a variety of valid and invalid inputs
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Updated
Nov 30, 2020 - Shell
An automated tester for checking 42's cub3D project against a variety of valid and invalid inputs
A Cub3D raycasting project parser and basic renderer built in C using the MiniLibX (mlx) graphics library. This project parses .cub map files, validates map data and textures, and sets up the data structures required for a raycasting engine similar to the classic Wolfenstein 3D style.
A Cub3D raycasting project parser and basic renderer built in C using the MiniLibX (mlx) graphics library. This project parses .cub map files, validates map data and textures, and sets up the data structures required for a raycasting engine similar to the classic Wolfenstein 3D style.
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