The ioquake3 community effort to continue supporting/developing id's Quake III Arena
-
Updated
Oct 17, 2025 - C
The ioquake3 community effort to continue supporting/developing id's Quake III Arena
The Dæmon game engine. 20 years of development above id Tech 3. Historically based on id Tech 3 through ioq3, Wolf:ET and XreaL a very long time ago.
Spearmint — an updated id Tech 3 engine for continuing the classics and creating new games.
Mirror of https://gitlab.com/xonotic/darkplaces - The Quake engine that powers Xonotic https://xonotic.org
Open source game engine version developed by Croteam for Serious Sam Classic (Windows, Linux, FreeBSD, OpenBSD, NetBSD, macOS, Raspberry Pi OS). Based on https://github.com/Croteam-official/Serious-Engine and linux port https://github.com/icculus/Serious-Engine
Open source game engine version developed by Croteam for Serious Sam Classic with Vulkan support (Windows, Linux, FreeBSD, OpenBSD, macOS, Raspberry Pi OS). Based on https://github.com/sultim-t/Serious-Engine-Vk and linux port https://github.com/icculus/Serious-Engine
A port to the OpenPandora (and working fine on plain Linux) of the open source version of a game engine developed by Croteam for the classic Serious Sam games. Status: Working (for both FE and SE).
A fully customizable first person/third person controller for Unity. This includes a customizable 3D player model as well as fully integrated animations.
reimplementation of the 1994 FPS Nitemare 3D
World of PADMAN engine and game code (discontinued)
Tools for Star Wars: Dark Forces assets.
Serious Sam Alpha Remake open source project based on https://github.com/Croteam-official/Serious-Engine and linux port https://github.com/icculus/Serious-Engine. Zdzichu official repo: https://github.com/GrlPwr-Zdzichu/SeriousSamAlphaRemake-Legacy
HevEn is a small FPS/TPS game engine (for test purposes)
Multiplayer FPS Engine in Java
An open-source project focused on creating the best lightweight yet feature-rich non-Rigidbody first person shooter character controller for Unity3D.
Java Raycasting Game Engine
The Godot FPS framework we made.
This is open source project based on https://github.com/Croteam-official/Serious-Engine and linux port https://github.com/icculus/Serious-Engine
we propose a new framework for training vision-based agent for First-Person Shooter (FPS) Game, in particular Doom. Our model is simple in design and only uses game states from the AI side, rather than using opponents information.
Add a description, image, and links to the fps-engine topic page so that developers can more easily learn about it.
To associate your repository with the fps-engine topic, visit your repo's landing page and select "manage topics."