🎮 🕹️ 🔫 Intelligent opponents (enemy AI) in Unity using a Finite State Machine (FSM) approach.
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Updated
Aug 22, 2023 - C#
🎮 🕹️ 🔫 Intelligent opponents (enemy AI) in Unity using a Finite State Machine (FSM) approach.
An implementation of seminal CVPR 2016 paper: "A Hierarchical Deep Temporal Model for Group Activity Recognition."
This project uses a pre-trained YOLOv8 model to detect football players from live camera feeds or video files. It includes extended features such as action recognition, team classification, goal event highlighting, and player heatmap generation — all presented through a user-friendly
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