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A programming language compiler for Flower - a task-oriented language used to write programs that direct a Picker agent to navigate through a two-dimensional World grid, picking flowers to gather in a bouquet. Developed for the Languages & Compilers course (Fall 2022).
Implementation of a custom language compiler. It includes lexical, syntactical, static-semantics analyzers and code generation for the abstract p-machine. Done in collaboration with Bittor Alaña.