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HexCell collision shape may be too inaccurate #2

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What steps will reproduce the problem?
1. Remove yaw rotation limit on hex cells.
2. Limit movement of cells on y-axis.
3. Collide multiple cells.

What is the expected behavior? What happens instead?
Cells will collide with some rotation, depending on the angle.  No cell
will rotate very quickly, and the straight angles on the cells will usually
"catch" one another.

Due to the cylindrical collision shape currently in use, the cells will
often rotate very quickly when they catch each other at the wrong angle. 
There are no straight angles for the cells to catch.

Original issue reported on code.google.com by mantislovestux@gmail.com on 7 Jul 2009 at 2:49

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