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Possibility to wait until condition passed #103

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sebi3110 opened this issue Aug 18, 2024 · 1 comment
Open

Possibility to wait until condition passed #103

sebi3110 opened this issue Aug 18, 2024 · 1 comment

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@sebi3110
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Hi there,

great work with the plugin!

I have one question:
Is it possible to wait for another condition (apart from PostLoadMapWithWorld) before the loading screen disappears?
I want to have the loading screen on until FShaderPipelineCache::NumPrecompilesRemaining() is equal to 0

Would be awesome if this would be possible.

Best regards :)

@truong-bui
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Hi there,

Unfortunately, it is not possible without modifying the Engine source because the Async Loading Screen plugin depends on the MoviePlayer module, which binds to the PostLoadMapWithWorld delegate.

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