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I have one question:
Is it possible to wait for another condition (apart from PostLoadMapWithWorld) before the loading screen disappears?
I want to have the loading screen on until FShaderPipelineCache::NumPrecompilesRemaining() is equal to 0
Would be awesome if this would be possible.
Best regards :)
The text was updated successfully, but these errors were encountered:
Unfortunately, it is not possible without modifying the Engine source because the Async Loading Screen plugin depends on the MoviePlayer module, which binds to the PostLoadMapWithWorld delegate.
Hi there,
great work with the plugin!
I have one question:
Is it possible to wait for another condition (apart from
PostLoadMapWithWorld
) before the loading screen disappears?I want to have the loading screen on until
FShaderPipelineCache::NumPrecompilesRemaining()
is equal to 0Would be awesome if this would be possible.
Best regards :)
The text was updated successfully, but these errors were encountered: