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Description
Hi, I followed your tutorial and setup the plugin. I have a main menu level from which a world partition level will be opened on pressing a button. When I hit play standalone game in the level editor with the main menu level open, the game launches and displays the main menu screen successfully, when I click that button, the loading screen shows, after a brief period of time it enters the level and then immediately crashes with this error log:
LoginId:21748d34404cc1d3a06348babfb85ad9
EpicAccountId:d04890865d9c40c28eaec6adec72c4f5
Assertion failed: GEditor [File:D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Subsystems\ActorEditorContextSubsystem.cpp] [Line: 15]
UnrealEditor_UnrealEd
UnrealEditor_PCG
UnrealEditor_PCG
UnrealEditor_PCG
UnrealEditor_PCG
UnrealEditor_PCG
UnrealEditor_PCG
UnrealEditor_PCG
UnrealEditor_PCG
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Win64_DebugGame
UnrealEditor_Win64_DebugGame
UnrealEditor_Win64_DebugGame
UnrealEditor_Win64_DebugGame
UnrealEditor_Win64_DebugGame
UnrealEditor_Win64_DebugGame
kernel32
ntdll
Could you please examine what is going wrong?
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