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character anim state helper fixes
1 parent 8f42aaf commit 7b52e20

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2 files changed

+3
-1
lines changed

2 files changed

+3
-1
lines changed

WickedEngine/wiScene_Components.cpp

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Original file line numberDiff line numberDiff line change
@@ -2811,12 +2811,14 @@ namespace wi::scene
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reset_anim = true;
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currentAnimation = entity;
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anim_timer = 0;
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anim_ended = false;
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}
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}
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void CharacterComponent::StopAnimation()
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{
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currentAnimation = INVALID_ENTITY;
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anim_timer = 0;
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anim_ended = true;
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}
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void CharacterComponent::SetAnimationAmount(float amount)
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{

WickedEngine/wiVersion.cpp

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@@ -9,7 +9,7 @@ namespace wi::version
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// minor features, major updates, breaking compatibility changes
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const int minor = 71;
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// minor bug fixes, alterations, refactors, updates
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const int revision = 813;
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const int revision = 814;
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const std::string version_string = std::to_string(major) + "." + std::to_string(minor) + "." + std::to_string(revision);
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