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A faster and more performance version of the Garry's Mod `net` library with additional cool features.
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### Basic Changes
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- GM:IncomingNetworkMessage( `string` networkString, `number` length, `Player/NULL` ply ) - if return here `false` then callbacks will not be called. **[SERVER/CLIENT]**
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-`net.Receive` - has an additional third optional argument `string` "identifier" used for multiple receive callbacks. **[SERVER/CLIENT]**
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-`net.Start` - automatically creates network strings on the server without using `util.AddNetworkString`. **[SERVER]**
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