Avoid Godot crash on save when emitter is corrupted inside open scene #395
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Current issue: I found Godot Engine crashing a lot when there is an emitter configured in a scene that has been corrupted and when trying to save the scene, Godot just closes/crashes. This at least prevents the extension from blowing up completely and solves this issue for me.
Disclaimer: I am not 100% sure this is the correct fix but it definitely prevents Godot from crashing in case emitter state got corrupted somehow.