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package godot.tests
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import godot.Node
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- import godot.annotation.GodotMember
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+ import godot.annotation.Member
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import godot.annotation.GodotScript
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import godot.core.AABB
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import godot.core.Basis
@@ -17,64 +17,64 @@ import godot.core.Vector3
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@GodotScript
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class CoreTypesIdentityTest : Node () {
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- @GodotMember
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+ @Member
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var aabb = AABB (Vector3 (1 , 1 , 1 ), Vector3 (2 , 2 , 2 ))
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- @GodotMember
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+ @Member
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var basis = Basis (Vector3 (0 , 1 , 2 ), Vector3 (3 , 4 , 5 ), Vector3 (6 , 7 , 8 ))
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- @GodotMember
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+ @Member
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var color = Color (0.1 , 0.2 , 0.3 , 0.4 )
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- @GodotMember
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+ @Member
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var plane = Plane (1 , 2 , 3 , 4 )
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- @GodotMember
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+ @Member
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var quaternion = Quaternion (1 , 2 , 3 , 4 )
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- @GodotMember
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+ @Member
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var rect2 = Rect2 (1.0 , 2.0 , 3.0 , 4.0 )
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- @GodotMember
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+ @Member
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var transform3D =
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Transform3D (Vector3 (0 , 1 , 2 ), Vector3 (3 , 4 , 5 ), Vector3 (6 , 7 , 8 ), Vector3 (9 , 10 , 11 ))
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- @GodotMember
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+ @Member
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var transform2D = Transform2D (0 , 1 , 2 , 3 , 4 , 5 )
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- @GodotMember
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+ @Member
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var vector2 = Vector2 (1 , 2 )
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- @GodotMember
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+ @Member
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var vector3 = Vector3 (1 , 2 , 3 )
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- @GodotMember
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+ @Member
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fun aabb (aabb : AABB ) = aabb
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- @GodotMember
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+ @Member
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fun basis (basis : Basis ) = basis
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- @GodotMember
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+ @Member
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fun color (color : Color ) = color
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- @GodotMember
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+ @Member
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fun plane (plane : Plane ) = plane
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- @GodotMember
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+ @Member
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fun quat (quaternion : Quaternion ) = quaternion
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- @GodotMember
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+ @Member
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fun rect2 (rect2 : Rect2 ) = rect2
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- @GodotMember
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+ @Member
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fun transform (transform3D : Transform3D ) = transform3D
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- @GodotMember
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+ @Member
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fun transform2D (transform2D : Transform2D ) = transform2D
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- @GodotMember
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+ @Member
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fun vector2 (vector2 : Vector2 ) = vector2
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- @GodotMember
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+ @Member
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fun vector3 (vector3 : Vector3 ) = vector3
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}
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