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Automatic changelog compile [ci skip]
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html/changelog.html

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@@ -73,6 +73,16 @@ <h2>/vg/station 13 Credits</h2>
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*** DO NOT FUCK WITH THIS FILE OR YOU WILL CAUSE MERGE CONFLICTS. ***
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-->
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<div class="commit sansserif">
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<h2 class="date">2025.02.20</h2>
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<h3 class="author">Eneocho updated:</h3>
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<ul class="changes bgimages16">
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<li class="spellcheck">Fixes several typos and improper capitalization on a bunch of fission reactor stuff.</li>
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<li class="spellcheck">Renames the Fuel Rod (object) to Fuel Reservoir, to reduce the confusion between the machinery fuel rod and the object, since no matter how many fuel rod cores you have in your reactor, you only ever need 1 (one) fuel rod (now reservoir).</li>
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</ul>
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<h3 class="author">Kurfursten updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Miming characters will no longer verbally practice while learning a new language.</li>
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</ul>
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<h2 class="date">2025.02.19</h2>
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<h3 class="author">CrazyAmphibian updated:</h3>
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<ul class="changes bgimages16">
@@ -1348,62 +1358,6 @@ <h3 class="author">west3436 updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Refactored the burnable subsystem to eliminate lag.</li>
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</ul>
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<h2 class="date">2024.05.20</h2>
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<h3 class="author">13spacemen updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">You can declaw crabs, and use those claws to replace people&#39;s hands. Claws punch harder and can butcher, but can&#39;t wear gloves or fire guns.</li>
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<li class="rscadd">Species can have their own clothing accessory sprites.</li>
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<li class="bugfix">Custom accessories show on custom clothing</li>
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<li class="bugfix">fixed crab claw hands having the wrong sprite when amputating them</li>
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<li class="bugfix">Food no longer is covered in a strange white substance</li>
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</ul>
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<h3 class="author">DeityLink updated:</h3>
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<ul class="changes bgimages16">
1362-
<li class="bugfix">Fixed people missing their hair and facial hair on the round end scoreboard.</li>
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<li class="tweak">Cult Structures now take double damage from holy weapons (such as Null Rods)</li>
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<li class="soundadd">Cult Structures and Constructs now emit a burning sound when hit by holy weapons.</li>
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<li class="bugfix">The Blood Stone no longer gets instantly deleted by singularities, but instead takes damage over time. Damage depends on singularity size.</li>
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<li class="bugfix">The Blood Stone can no longer get unanchored by singularities or the Gravity Well Gun.</li>
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<li class="tweak">A new announcement now appears following Nar-Sie&#39;s rise that warns the crew that a special emergency shuttle was dispatched. This shuttle arrives at the station after a minute, stays for a minute, and returns to Centcomm in just a minute. So the round now ends only 3 minutes after the cult&#39;s victory.</li>
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<li class="tweak">Halved the time that cultists must spend dancing around the Tear Reality rune before the Blood Stone gets raised.</li>
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<li class="rscadd">Added some in-game tips for dancing cultists to wear occult clothing and hold lit blood candles, which reduces the dance&#39;s duration further.</li>
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<li class="bugfix">Fixed the rune drawing UI moving alongside the bottom cult panel</li>
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<li class="rscadd">After almost 6 years, Harvesters bring their flavor back to the Cult&#39;s endgame, with a slightly re-lifted appearance in line with the other cult constructs. Cultists that have died may respawn as Harvester constructs as many time as they want for the few minutes until the round ends by just getting close to Nar-Sie. As back then they can disintegrate nearby doors, spot mobs through walls, teleport back to Nar-Sie with anything on their tile (now using blood jaunts) and they can draw any runes just like human cultists can.</li>
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<li class="bugfix">Fixed some cult rituals failing to complete themselves.</li>
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<li class="bugfix">Fixed some cult rituals incrementing their target count when they shouldn&#39;t</li>
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<li class="bugfix">Fixed the Merch computer having the wrong sprite when unpowered or broken, and losing its moody light permanently when either occurred.</li>
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<li class="bugfix">Fixed and improved the cracks on damaged windows</li>
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<li class="rscadd">Cultists can now convert Ian without requiring Nar-Sie&#39;s presence.</li>
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<li class="rscadd">You can turn Nar-Sian back into a good boy with a bonk of a bible.</li>
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<li class="bugfix">Fixed the Sacrifice Monkey ritual being impossible to complete.</li>
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<li class="bugfix">Fixed Tempting Goblets appearing empty when they&#39;re not.</li>
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<li class="bugfix">Fixed the last dancer to join the Tear Reality ritual reciting the invocation for each other dancer, instead of each dancer reciting their own invocation.</li>
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</ul>
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<h3 class="author">SECBATON-GRIFFON updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Many, many things that are either created by combining two items or from removing them from other items no longer teleport into the user&#39;s hand with telekinesis.</li>
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<li class="tweak">Arcane tampered items ignore this new sanity.</li>
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</ul>
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<h3 class="author">SonixApache updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Added rock-salt slug shells, intended for riot and anti-occult use. Ask Centcomm for some.</li>
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<li class="rscdel">Box:removed rogue windoor from firing range</li>
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<li class="imageadd">Energy shotguns can now be worn on the back</li>
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</ul>
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<h3 class="author">joaomarcosh updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fix cavity surgery issues when switching hands.</li>
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</ul>
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<h3 class="author">jwhitak updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">You can now hold objects while in an object again.</li>
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</ul>
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<h3 class="author">west3436 updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixed ash being moved by ZAS.</li>
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<li class="rscdel">Removed ash production from fires.</li>
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<li class="rscdel">Removed objects smoking while nearing their autoignition temperatures.</li>
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</ul>
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</div>
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<!--
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Credits Section

html/changelogs/.all_changelog.yml

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@@ -1,68 +1,5 @@
11
DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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---
3-
2024-05-20:
4-
13spacemen:
5-
- rscadd: You can declaw crabs, and use those claws to replace people's hands. Claws
6-
punch harder and can butcher, but can't wear gloves or fire guns.
7-
- rscadd: Species can have their own clothing accessory sprites.
8-
- bugfix: Custom accessories show on custom clothing
9-
- bugfix: fixed crab claw hands having the wrong sprite when amputating them
10-
- bugfix: Food no longer is covered in a strange white substance
11-
DeityLink:
12-
- bugfix: Fixed people missing their hair and facial hair on the round end scoreboard.
13-
- tweak: Cult Structures now take double damage from holy weapons (such as Null
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Rods)
15-
- soundadd: Cult Structures and Constructs now emit a burning sound when hit by
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holy weapons.
17-
- bugfix: The Blood Stone no longer gets instantly deleted by singularities, but
18-
instead takes damage over time. Damage depends on singularity size.
19-
- bugfix: The Blood Stone can no longer get unanchored by singularities or the Gravity
20-
Well Gun.
21-
- tweak: A new announcement now appears following Nar-Sie's rise that warns the
22-
crew that a special emergency shuttle was dispatched. This shuttle arrives at
23-
the station after a minute, stays for a minute, and returns to Centcomm in just
24-
a minute. So the round now ends only 3 minutes after the cult's victory.
25-
- tweak: Halved the time that cultists must spend dancing around the Tear Reality
26-
rune before the Blood Stone gets raised.
27-
- rscadd: Added some in-game tips for dancing cultists to wear occult clothing and
28-
hold lit blood candles, which reduces the dance's duration further.
29-
- bugfix: Fixed the rune drawing UI moving alongside the bottom cult panel
30-
- rscadd: After almost 6 years, Harvesters bring their flavor back to the Cult's
31-
endgame, with a slightly re-lifted appearance in line with the other cult constructs.
32-
Cultists that have died may respawn as Harvester constructs as many time as
33-
they want for the few minutes until the round ends by just getting close to
34-
Nar-Sie. As back then they can disintegrate nearby doors, spot mobs through
35-
walls, teleport back to Nar-Sie with anything on their tile (now using blood
36-
jaunts) and they can draw any runes just like human cultists can.
37-
- bugfix: Fixed some cult rituals failing to complete themselves.
38-
- bugfix: Fixed some cult rituals incrementing their target count when they shouldn't
39-
- bugfix: Fixed the Merch computer having the wrong sprite when unpowered or broken,
40-
and losing its moody light permanently when either occurred.
41-
- bugfix: Fixed and improved the cracks on damaged windows
42-
- rscadd: Cultists can now convert Ian without requiring Nar-Sie's presence.
43-
- rscadd: You can turn Nar-Sian back into a good boy with a bonk of a bible.
44-
- bugfix: Fixed the Sacrifice Monkey ritual being impossible to complete.
45-
- bugfix: Fixed Tempting Goblets appearing empty when they're not.
46-
- bugfix: Fixed the last dancer to join the Tear Reality ritual reciting the invocation
47-
for each other dancer, instead of each dancer reciting their own invocation.
48-
SECBATON-GRIFFON:
49-
- bugfix: Many, many things that are either created by combining two items or from
50-
removing them from other items no longer teleport into the user's hand with
51-
telekinesis.
52-
- tweak: Arcane tampered items ignore this new sanity.
53-
SonixApache:
54-
- rscadd: Added rock-salt slug shells, intended for riot and anti-occult use. Ask
55-
Centcomm for some.
56-
- rscdel: Box:removed rogue windoor from firing range
57-
- imageadd: Energy shotguns can now be worn on the back
58-
joaomarcosh:
59-
- bugfix: Fix cavity surgery issues when switching hands.
60-
jwhitak:
61-
- bugfix: You can now hold objects while in an object again.
62-
west3436:
63-
- bugfix: Fixed ash being moved by ZAS.
64-
- rscdel: Removed ash production from fires.
65-
- rscdel: Removed objects smoking while nearing their autoignition temperatures.
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2024-05-21:
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west3436:
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- tweak: Refactored the burnable subsystem to eliminate lag.
@@ -1395,3 +1332,14 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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to respawn as spiderbots. It must be loaded with metal sheets to work. Build
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it by researching Programming 4 and Engineering 4 and printing the board from
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the circuit imprinter.'
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2025-02-20:
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Eneocho:
1337+
- spellcheck: Fixes several typos and improper capitalization on a bunch of fission
1338+
reactor stuff.
1339+
- spellcheck: Renames the Fuel Rod (object) to Fuel Reservoir, to reduce the confusion
1340+
between the machinery fuel rod and the object, since no matter how many fuel
1341+
rod cores you have in your reactor, you only ever need 1 (one) fuel rod (now
1342+
reservoir).
1343+
Kurfursten:
1344+
- bugfix: Miming characters will no longer verbally practice while learning a new
1345+
language.

html/changelogs/AutoChangeLog-pr-37434.yml

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html/changelogs/AutoChangeLog-pr-37438.yml

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