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mob/living/simple_animal/hostile Expand file tree Collapse file tree 4 files changed +7
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lines changed Original file line number Diff line number Diff line change 77
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return new / _vector(x - B. x, y - B. y)
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/ _vector/ proc / operator * (var /mult )
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- if (istype(mult, / vector ))
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+ if (istype(mult, / _vector ))
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return dot(mult)
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return new / _vector(x * mult, y * mult)
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Original file line number Diff line number Diff line change 184
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if (dark_plane)
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if (master_plane)
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master_plane. blend_mode = BLEND_ADD
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- dark_plane. alphas[" spider" ] = 15 // with the master_plane at BLEND_ADD, shadows appear well lit while actually well lit places appear blinding.
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+ dark_plane. alphas[" spider" ] = 0 // with the master_plane at BLEND_ADD, shadows appear well lit while actually well lit places appear blinding.
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client. color = list (
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1 ,0 ,0 ,0 ,
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0 ,0.2 ,0 ,0 ,
Original file line number Diff line number Diff line change 430
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if (dark_plane)
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if (master_plane)
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master_plane. blend_mode = BLEND_ADD
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- dark_plane. alphas[" grue" ] = 15 // with the master_plane at BLEND_ADD, shadows appear well lit while actually well lit places appear blinding.
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+ dark_plane. alphas[" grue" ] = 0 // with the master_plane at BLEND_ADD, shadows appear well lit while actually well lit places appear blinding.
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client. color = list (
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1 ,0 ,0 ,0 ,
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- 1 ,0.2 ,0.2 ,0 ,
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var /list /colourmatrix = list ()
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/ datum / organ/ internal/ eyes/ proc / update_perception(var /mob /living/carbon/human/M )
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+ // Bad hack but in 516 any non-zero value of the dark plane will result in glitch for night vision googles
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+ // Fix by reworking dark planes?
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+ if (istype(M. glasses, / obj / item/ clothing/ glasses/ scanner/ night))
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+ return
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M. dark_plane. alphas[" human" ] = 5
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/ datum / organ/ internal/ eyes/ process() // Eye damage replaces the old eye_stat var.
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