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Automatic changelog generation for PR #37031 [ci skip]
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author: SECBATON-GRIFFON
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delete-after: true
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changes:
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- bugfix: Timer and proximity sensor assemblies now accurately tick their timers down
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to the second instead of every two seconds, and timed from the moment they were
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activated. For consistency, all pre-spawned chem grenades now have their arm time
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doubled as to make them activate in the same amount of time as before this change.
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- bugfix: Proximity sensors now count down to zero in the same manner as timers.

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