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*** DO NOT FUCK WITH THIS FILE OR YOU WILL CAUSE MERGE CONFLICTS. ***
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<divclass="commit sansserif">
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<h2class="date">2024.08.18</h2>
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<h3class="author">DeityLink updated:</h3>
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<ulclass="changes bgimages16">
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<liclass="imageadd">The old vaguely dandelion-looking weeds have had an art pass and now look slightly more like dandelions.</li>
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<liclass="rscadd">Added dandelion seeds to the MegaSeed Servitor's contraband products.</li>
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<liclass="rscadd">Dandelions may be harvested as soon as their yellow flowers have bloomed, but waiting further will allow the flowers to turn into pappus, which can be harvested themselves.</li>
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<liclass="rscadd">Dandelion flowers can be ground for their yellow dye, or turned into leafy incense by using it on an incense oil container.</li>
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<liclass="rscadd">Dandelion pappus can be used 3 times to spread their seeds onto nearby empty trays or soil.</li>
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<liclass="rscadd">Dandelions both in trays or harvested as pappus will spread their seeds when exposed to air currents.</li>
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<liclass="imageadd">Added in-hand icons for Dandelions, Sunflowers, Harebells, Novaflowers and Moonflowers.</li>
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<liclass="bugfix">Pre-mapped tower-cap logs can now be properly have their seeds extracted.</li>
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<liclass="bugfix">Flavor texts when plants mutate and whatnot should now properly account for the plant's designation being singular or plural.</li>
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<liclass="rscadd">Dandelions can be mutate into Dandelions(?) which re-use the old weeds sprites.</li>
<liclass="bugfix">Fixed vox and insectoid gloves not appearing.</li>
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<liclass="bugfix">Fixed being able to see lights toggling at roundstart based on crew occupancy.</li>
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</ul>
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<h2class="date">2023.11.11</h2>
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<h3class="author">Eneocho updated:</h3>
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<ulclass="changes bgimages16">
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<liclass="bugfix">Maria's Hive (The Hivelord Queen) can now properly spawn in the asteroid.</li>
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</ul>
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<h3class="author">jwhitak updated:</h3>
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<ulclass="changes bgimages16">
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<liclass="tweak">Updated the Cargo Computers to have cleaner UIs.</li>
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<liclass="rscadd">Added an information panel to Cargo Computers. You can now see a picture and a description of what the crate your ordering is, and if you have access to open the crate it comes with or not.</li>
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<liclass="rscadd">Sorting and searching has been added to the Cargo Computers!</li>
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<liclass="rscadd">Added a printed manifest containing all of the Supply Shuttle's expected order contents which prints when the shuttle is called.</li>
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<liclass="rscadd">Added permissions to control manifest and Central Command request printing.</li>
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<liclass="rscadd">The cargo forwards button on the bottom turns red when you have active forwards waiting to be processed.</li>
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<liclass="rscadd">The call shuttle button is replaced with a timer that updates when you use the interface or click the computer (useful in the rare case the displays fail or don't exist).</li>
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<liclass="tweak">Renamed the existing permissions for better clarity,</li>
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<liclass="tweak">Bulk ordering crate popups are auto-selected and default to 0 crates.</li>
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<liclass="tweak">Moves Vox/Plasmaman suit crates back to Clothes, adds N2/Plasma Internals crates to Supplies</li>
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<liclass="tweak">Removes the Camera set out of the Arts and Crafts crate and puts it into a new Photography crate.</li>
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<liclass="tweak">Grass now comes in a temperature controlled crate.</li>
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<liclass="bugfix">Fixed a helper proc called _asc that sorted in descending order (and vice versa)...</li>
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