@@ -514,25 +514,25 @@ About the new airlock wires panel:
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overlays. len = 0
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if (panel_open)
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flick (" o_door_opening" , src )
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- anim (target = src , a_icon = icon, flick_anim = " o_door_opening-moody" , sleeptime = animation_delay, plane = ABOVE_LIGHTING_PLANE , blend = BLEND_ADD )
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+ anim (target = src , a_icon = icon, flick_anim = " o_door_opening-moody" , sleeptime = animation_delay, plane = LIGHTING_PLANE , blend = BLEND_ADD )
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else
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flick (" door_opening" , src )
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- anim (target = src , a_icon = icon, flick_anim = " door_opening-moody" , sleeptime = animation_delay, plane = ABOVE_LIGHTING_PLANE , blend = BLEND_ADD )
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+ anim (target = src , a_icon = icon, flick_anim = " door_opening-moody" , sleeptime = animation_delay, plane = LIGHTING_PLANE , blend = BLEND_ADD )
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if (" closing" )
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if (overlays)
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overlays. len = 0
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if (panel_open)
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flick (" o_door_closing" , src )
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- anim (target = src , a_icon = icon, flick_anim = " o_door_closing-moody" , sleeptime = animation_delay, plane = ABOVE_LIGHTING_PLANE , blend = BLEND_ADD )
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+ anim (target = src , a_icon = icon, flick_anim = " o_door_closing-moody" , sleeptime = animation_delay, plane = LIGHTING_PLANE , blend = BLEND_ADD )
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else
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flick (" door_closing" , src )
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- anim (target = src , a_icon = icon, flick_anim = " door_closing-moody" , sleeptime = animation_delay, plane = ABOVE_LIGHTING_PLANE , blend = BLEND_ADD )
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+ anim (target = src , a_icon = icon, flick_anim = " door_closing-moody" , sleeptime = animation_delay, plane = LIGHTING_PLANE , blend = BLEND_ADD )
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if (" spark" )
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flick (" door_spark" , src )
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- anim (target = src , a_icon = icon, flick_anim = " door_spark-moody" , sleeptime = animation_delay, plane = ABOVE_LIGHTING_PLANE , blend = BLEND_ADD )
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+ anim (target = src , a_icon = icon, flick_anim = " door_spark-moody" , sleeptime = animation_delay, plane = LIGHTING_PLANE , blend = BLEND_ADD )
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if (" deny" )
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flick (" door_deny" , src )
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- anim (target = src , a_icon = icon, flick_anim = " door_deny-moody" , sleeptime = animation_delay, plane = ABOVE_LIGHTING_PLANE , blend = BLEND_ADD )
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+ anim (target = src , a_icon = icon, flick_anim = " door_deny-moody" , sleeptime = animation_delay, plane = LIGHTING_PLANE , blend = BLEND_ADD )
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return
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/ obj / machinery/ door/ airlock/ attack_ai( mob / user as mob)
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