-
Notifications
You must be signed in to change notification settings - Fork 548
Phazon weapons will now blink themselves to a random tile nearby instead of deleting themselves. #36936
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Conversation
That's their balancing factor |
It's kinda lame when you're using a phazon hammer and it just decides that it is time to return to its home planet after 10 hits, hence me disliking this feature. |
How about instead of deleting themselves they merely have a 1/100 chance to teleport away somewhere relatively close by, sort of like your shoes disappearing after slipping on a bluespace peel |
I guess I can accept that, lemme see how to implement. |
The balancing factor to phazon weapons is so severe that nobody bothers making them |
If possible, and if it doesn't already, it should also probably have a sound effect of some sort to it to make it more clear when the sword you tried to shove in your bag decided to disappear instead of actually entering it. |
|
What this does
Phazon weapons will no longer have a high chance of deleting themselves when used and will instead teleport away somewhere nearby, with the radius equaling quality *1.45
Why it's good
Having a hard autismo-made weapon/hammer have a 1 in 100 chance to delete itself whenever it's used for anything is lame.
How it was tested
It wasn't, but it shouldn't break anything.
🆑