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@DeityLink DeityLink commented Aug 26, 2024

https://www.youtube.com/watch?v=sME5_tyRbkg

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Commissioned by tinysaturn, who also made the sprites.

🆑

  • rscadd: Chaplains who adhere to the Belmont religion now spawn with a box containing clothing reminiscent of Richter Belmont, and a flask of Sacred Water in their pocket. They can also throw their bible to hit people around them with it.
  • rscadd: Sacred Water is a new reagent that turns Holy Water into more of itself when in contact with it. When splashed on a floor, it creates sacred flames that only burn the unholy (that is, vampires, cultists, and any other supernatural creature)
  • rscadd: Players may now forge a Battle Cross out of silver at an anvil. Battle Crosses are basically boomerangs that deal bonus damage to supernatural creatures, but they only return to the hands of those of the Belmont religion.
  • experiment: Boomerangs have been rewritten from scratch and now behave more like you would expect from a boomerang in a video game. They are now a lot more reliable so their damage has been lowered from 16 to 10, but they still feel really strong so I'm looking forward to feedback by players who have been on both ends of a boomerang throw.
  • imageadd: Boomerangs have also gotten a re-sprite.
  • imageadd: Attacking supernatural creatures with holy weapons now displays a visual effect.
  • imageadd: Kamina and Simon's glasses have gotten some visual adjustments on top of proper object icons. Furthermore, you can now unleash their power by using them in your hand and throwing them.
  • bugfix: Fixed the wrong icon appearing for some bibles in the religion picker interface.

@DeityLink
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Some new boomerang footage:

2024-08-26.04-42-58.mp4

@DeityLink DeityLink added Balance Potentially going to upset people as it changes balance of the game. Sprites Pretty colors. Content Adds something. Neat! labels Aug 26, 2024
@Eneocho
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Eneocho commented Aug 26, 2024

where is the chain whip

@DeityLink
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DeityLink commented Aug 26, 2024

Already in the game, it's a premium item in the piety vend.

@Eneocho
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Eneocho commented Aug 26, 2024

good good
is sacred water acquirable in any way? Aside from the belmont religion i mean

@DeityLink
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DeityLink commented Aug 26, 2024

not right now, might add a way for non-belmonts to get their hands on it later. part of the design is that you need some of it to restock, and if you lose all of it, you can't get any more. Can't use premium vending items since those can be restocked from cargo.

So for now the main method might be admin prayers, which actually fits since well, chaplains.

@Eneocho
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Eneocho commented Aug 26, 2024

could make it so the belmont chaplains start with the chain already, thematically fitting and all

@Kromkar
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Kromkar commented Aug 26, 2024

Make a 10u vial of sacred water a premium piety vend item imo. Shouldn't gatekeep mechanics behind a single religion. Let Belmont chaps start with like a 100u flask of it or something though

@MercuriusGH
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HYDRO STORM

@jwhitak
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jwhitak commented Aug 26, 2024

The boomerang I'm told can be made for two wood, is faster than a taser, stuns longer than a taser, and even weakens the target? If this is true, probably shouldn't be released in this state.

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DeityLink commented Aug 26, 2024

Lol, Tasers stun you for 20 seconds (weaken = 10). Boomerangs currently stun you for 6 seconds (weaken = 3) which I agree is a bit long, I'm gonna lower it to 2 seconds. However remember that:

  • Unlike regular projectiles, boomerangs cannot hit you if you're lying down, even if the thrower clicked you precisely
  • People can just catch your boomerang with an empty hand and in throw mode

Also "weaken" is what most people understand when talking about "stun" in spess. the "stun" var makes you unable to move and act, but won't knock you down, "weaken" is what knocks you down, but you can still crawl around while weakened but no longer stunned.

As for the speed they are 50% faster. As can be seen in the video. I think it's a decent trade.

@SECBATON-GRIFFON
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feature request: boomerangs launched on a mass driver should return too, if they dont already

@DeityLink
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They do already, just like they do when launched out of disposals.

Disclaimer: They don't in space/low pressure environments.

@SECBATON-GRIFFON
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Disclaimer: They don't in space/low pressure environments.

i wonder why, irl too?

@angryturnip
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Now add whipping walls to find hidden cooked chickens

@boy2mantwicethefam
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Lol, Tasers stun you for 20 seconds (weaken = 10). Boomerangs currently stun you for 6 seconds (weaken = 3) which I agree is a bit long, I'm gonna lower it to 2 seconds. However remember that:

* Unlike regular projectiles, boomerangs cannot hit you if you're lying down, even if the thrower clicked you precisely

* People can just catch your boomerang with an empty hand and in throw mode

Also "weaken" is what most people understand when talking about "stun" in spess. the "stun" var makes you unable to move and act, but won't knock you down, "weaken" is what knocks you down, but you can still crawl around while weakened but no longer stunned.

As for the speed they are 50% faster. As can be seen in the video. I think it's a decent trade.

Boomerang meta, greyshits will trip all the officers that carry tasers from across the screen, officers will be forced to have an empty hand and grab + throw intent at all times

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DeityLink commented Aug 27, 2024

I've heard your concerns and adjusted the knockdown from 5-6 sec to 2-3 sec, on top of making helmet prevent the knockdown altogether, so it won't be as much of a pain in the ass for sec offs.

2024-08-27.02-36-39.mp4

Today's commits come with a surprise hi-jacking by the Dai Gurren Brigade. Kamina and Simon's glasses have gotten a slight art pass, and using them in your hand now turns them into boomerangs that fly right back upon your nose when they come back! (they also deal substantial brute damage but don't knock down at all)

2024-08-27.00-21-40.mp4

The glasses' sprites can now be seen when facing north.

image

@DeityLink
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DeityLink commented Aug 27, 2024

more actually Castlevania stuff to come still, on top of further tests and adjustments.

2024-08-27.02-31-46.mp4

/obj/item/weapon/boomerang/proc/apply_status_effects(var/mob/living/carbon/C, var/minimal_effect = 0)
if (ishuman(C))
var/mob/living/carbon/human/H = C
if(istype(H.head, /obj/item/clothing/head/helmet))
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why not an armor check?

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I changed it to protection from stuns being granted should you be wearing any hat that provides some armor to melee or bullet damage, so you can use metal buckets as well. I prefer that to an RNG armor check.

@DeityLink DeityLink changed the title The "Castlevania: Rondo of Blood" Update (feat. Boomerang rewrite) The Boomerang update (feat. Castlevania: Rondo of Blood, and Gurren Lagann) Aug 28, 2024
@DeityLink DeityLink changed the title The Boomerang update (feat. Castlevania: Rondo of Blood, and Gurren Lagann) The Boomerang Update (feat. Castlevania: Rondo of Blood, and Gurren Lagann) Aug 28, 2024
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I'll finish that this week-end

@west3436
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I don't love that this is locked to a single religion but it's too much high quality content to pass up on. Also the sunglass update is straight up unatomic lmao but it's not a controversial change so it's fine.

@DeityLink
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DeityLink commented Aug 31, 2024

bible_throw

It's more cosmetic than anything since bible throws don't really do much damage at all.

@west3436 west3436 merged commit ca674ef into vgstation-coders:Bleeding-Edge Sep 2, 2024
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