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The Boomerang Update (feat. Castlevania: Rondo of Blood, and Gurren Lagann) #36993
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The Boomerang Update (feat. Castlevania: Rondo of Blood, and Gurren Lagann) #36993
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Some new boomerang footage: 2024-08-26.04-42-58.mp4 |
where is the chain whip |
Already in the game, it's a premium item in the piety vend. |
good good |
not right now, might add a way for non-belmonts to get their hands on it later. part of the design is that you need some of it to restock, and if you lose all of it, you can't get any more. Can't use premium vending items since those can be restocked from cargo. So for now the main method might be admin prayers, which actually fits since well, chaplains. |
could make it so the belmont chaplains start with the chain already, thematically fitting and all |
Make a 10u vial of sacred water a premium piety vend item imo. Shouldn't gatekeep mechanics behind a single religion. Let Belmont chaps start with like a 100u flask of it or something though |
The boomerang I'm told can be made for two wood, is faster than a taser, stuns longer than a taser, and even weakens the target? If this is true, probably shouldn't be released in this state. |
Lol, Tasers stun you for 20 seconds (weaken = 10). Boomerangs currently stun you for 6 seconds (weaken = 3) which I agree is a bit long, I'm gonna lower it to 2 seconds. However remember that:
Also "weaken" is what most people understand when talking about "stun" in spess. the "stun" var makes you unable to move and act, but won't knock you down, "weaken" is what knocks you down, but you can still crawl around while weakened but no longer stunned. As for the speed they are 50% faster. As can be seen in the video. I think it's a decent trade. |
feature request: boomerangs launched on a mass driver should return too, if they dont already |
They do already, just like they do when launched out of disposals. Disclaimer: They don't in space/low pressure environments. |
i wonder why, irl too? |
Now add whipping walls to find hidden cooked chickens |
Boomerang meta, greyshits will trip all the officers that carry tasers from across the screen, officers will be forced to have an empty hand and grab + throw intent at all times |
I've heard your concerns and adjusted the knockdown from 5-6 sec to 2-3 sec, on top of making helmet prevent the knockdown altogether, so it won't be as much of a pain in the ass for sec offs. 2024-08-27.02-36-39.mp4Today's commits come with a surprise hi-jacking by the Dai Gurren Brigade. Kamina and Simon's glasses have gotten a slight art pass, and using them in your hand now turns them into boomerangs that fly right back upon your nose when they come back! (they also deal substantial brute damage but don't knock down at all) 2024-08-27.00-21-40.mp4The glasses' sprites can now be seen when facing north. |
more actually Castlevania stuff to come still, on top of further tests and adjustments. 2024-08-27.02-31-46.mp4 |
/obj/item/weapon/boomerang/proc/apply_status_effects(var/mob/living/carbon/C, var/minimal_effect = 0) | ||
if (ishuman(C)) | ||
var/mob/living/carbon/human/H = C | ||
if(istype(H.head, /obj/item/clothing/head/helmet)) |
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why not an armor check?
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I changed it to protection from stuns being granted should you be wearing any hat that provides some armor to melee or bullet damage, so you can use metal buckets as well. I prefer that to an RNG armor check.
I'll finish that this week-end |
I don't love that this is locked to a single religion but it's too much high quality content to pass up on. Also the sunglass update is straight up unatomic lmao but it's not a controversial change so it's fine. |
https://www.youtube.com/watch?v=sME5_tyRbkg
Commissioned by tinysaturn, who also made the sprites.
🆑