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@SECBATON-GRIFFON SECBATON-GRIFFON commented Oct 2, 2024

[content]

What this does

creates this reagant, harvested from killer tomatoes that aren't set down as well as killer tomato meat, with a base unit value of 5 plus any potency divided by 4. (so 200 potency gives 60 units) when consumed by a mob, activates a stench radius much like the carp kind, except what this one does is make every "retaliatable" type hostile mob attack the player within the radius, peaking at 6 tiles with 60 units (1 tile per 10 units) which stops when the reagent is removed from the system, for each mob made hostile this way.

Why it's good

fun botany chem

How it was tested

adding 50u of the reagent to the player around snowmen.

Changelog

🆑

  • rscadd: A new reagent "killer pheromones" can be harvested from killer tomato plants and killer tomato meat. When consumed, this makes all mobs that can become hostile from attacks go after the player in a radius based on amount consumed. All mobs made hostile from this method then become calm towards the player again when the reagent is removed from their system.

@D3athrow-Issues D3athrow-Issues added the Content Adds something. Neat! label Oct 2, 2024
@SECBATON-GRIFFON SECBATON-GRIFFON marked this pull request as ready for review October 2, 2024 17:19
@angryturnip
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Would be funny if this made department pets attack the player while it's active too, but I realize that's outside the scope of this PR

@SECBATON-GRIFFON
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Would be funny if this made department pets attack the player while it's active too, but I realize that's outside the scope of this PR

not really, i'd totally do this if i even had an idea how (only hostile mobs are even coded to do all this)

@west3436 west3436 merged commit 3c9075b into vgstation-coders:Bleeding-Edge Oct 8, 2024
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@SECBATON-GRIFFON SECBATON-GRIFFON deleted the killer-pheromones branch October 8, 2024 16:05
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4 participants