-
Notifications
You must be signed in to change notification settings - Fork 548
new engine: fission reactor (try 2) #37397
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
new engine: fission reactor (try 2) #37397
Conversation
need to add things to material construction menus, as well as make datum code a bit better.
goto goto goto while true
For the love of Nar-Sie please just use TGUI or Nano so we don't have a random snowflake CSS UI. I think the sprites are cool but don't fit their surroundings at all. |
Also this just seems like a RUS-T with the setup difficulty of an AME. What really makes this engine unique? |
as for why it's not a "RUS-T but AME":
as for what makes it unique:
it draws aspects from all engines to make it a bit familiar to engineers, while still giving them something different to do. like the SME, you need to actively cool it or bad things happen. like the AME, you need to set up a building with a dedicated controler. like the burn chamber, you need to hook it to the TEG. |
what about the sprites for the machine itself? |
WYSI |
i'm being told it's sovl and it's kino |
isn't that the job of the person making the PR? |
the much await sprite update has arrived |
Updated branch to fix linters. Reviewing now |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Still hate the use of gotos but we'll give it a test merge
@CrazyAmphibian update wiki pls |
The in-game manual is solid enough for most engineers, it's good enough to tide us over while the wiki gets updated. |
[content]
reopen of #36853 since i'm back to it.
sprites were made by RealestEstate, and updated by Eneocho/No
What this does
adds a new engine: fission reactors.
fission reactors are
what is added?
the reactor is a multi-tile engine, whose stats are dictated by the design of it. Besides the design being flexible, so are the fuels you can put into it.
Different fuels have different lifespans, power outputs, and byproducts. The reactor must be constantly cooled, or risk a meltdown.
Luckily for the crew, the reactor is equipped with an automatic shutdown should it lose power, or get too hot (though a saboteur and/or engineer could disable this)
Future updates could add more fuels or reagents to put into the reactor quite easily.
media gallery:
the cargo orders avalible

the starter kit setup (screenshot is using old sprites)


a proposal for a reactor room on box (new sprites)
the reactor UI



the fuel machine, as well as the radon gas canister


Why it's good
gives engineers something else to do that has some complexity and customizability. Another way to generate power, another way for traitors to blow up the station, and adds some more ways to get reagents and and new ones to play with.
How it was tested
booted into a test server to ensure that reactors could be built from components in different configurations, the cargo orders were correct, and that nothing broke under normal conditions.
Changelog
🆑