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@Eneocho Eneocho commented Apr 2, 2025

What this does

Slightly tweaks the behaviour of phytochemistry's Chemical mutations:
If the plant has no chems, it will never gain chems; and if the plant is on its last chem it will not lose it until it gains at least 1 other beforehand.

Why it's good

Makes the mutations on chemless plants like grass/weeds/etc more reliable, and ensures you DON'T lose the only chem in a plant if you wanted to buff them with mutagen.

How it was tested

Planted 3 grass trays and 3 potato trays, dumped 20u mutagen on each, the grass never gained chems, and the potatoes only lost chems once it gained one beforehand.
🆑

  • tweak: Chemical mutations in plants will not add produced chems if the plant had no produced chems in the first place, and will not remove the last chem.

@Eneocho Eneocho added Balance Potentially going to upset people as it changes balance of the game. Tweak I changed the thermostat from 70 degrees to 69 degrees. labels Apr 3, 2025
@west3436 west3436 merged commit 0be3e51 into vgstation-coders:Bleeding-Edge Apr 17, 2025
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@Eneocho Eneocho deleted the patch-18 branch April 18, 2025 14:06
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Balance Potentially going to upset people as it changes balance of the game. Tweak I changed the thermostat from 70 degrees to 69 degrees.
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