Fixes to some vault-related stuff #37502
Merged
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Fixes Fast Food Joint missing APC
Makes Fast Food Joint have infinite power
Fixes AMELab's coffee cup's name
Removes some potential vault spawn area that was too close to vox trader.
[general][meta][vault]
What this does
Fixes the Fast Food Joint vault missing an APC in lobby. This happened because there was a second APC in the same area that was hidden by a noticeboard. Most likely mapping oversight. Closes #34337

Makes the Fast Food Joint vault areas no longer require power to run.

Fixes AMELab's vault coffee cup's name to no longer contain '\improper' in it's name. Closes #31712
Old
New

Removed random vault spawning area that was very close to Vox Trader Outpost in Metaclub, which rarely caused it to break. Closes #29217 (Does not solve the underlying issue of vaults not checking when spawning; shouldn't affect random vault quantity)

Old
New

Why it's good
Closes a few issues.
Regarding infinite power in Fast Food Joint: It makes no sense whatsoever for the vault to not be powered. While it has a pacman generator, there are no sources of fuel or even alternative/spare batteries. The vault itself is not abandoned or breached, it has robot personnel, and it feels out of place if it already wasted all it's power by the time it's found when it's supposed to be a pitstop in space.
Metaclub vox trader outpost being bricked is unlikely in the first place, but it was a reported issue and this mapping change further makes it borderline impossible to happen.
How it was tested
Cloned my branch, built it, toggled vaults to spawn. Fast food spawned naturally, others spawned via Load Map Element to confirm changes. Confirmed changes on metastation via adding a cigarette butt on a specific empty area in maintenance (x181 y259) and confirming it appeared.
Changelog
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