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Energetic and cargonian nanobots #38388
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Energetic and cargonian nanobots #38388
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Cargonian nanobots sound like complexitycreep (for their design that is), I advise limiting it to simpler things like the slogan spouting and maybe a check while the Cargo console menu is open where the user auto-buys Cargo crates (with sufficient access). Maybe have them be able to use the consoles without requiring the access since as rare nanobots they should still do something, but I think the concept is flawed, it's far too niche for a cargonian to want to use it. Energetic nanobots should be fine. |
Cargonian Nanobots should simply dissolve the access circuitry on crates if poured on them (essentially emagging them). If consumed it dissolves your ID (shouldn't have consumed it dingus). |
[content]
What this does
Adds these two new kinds of nanobot recipes.
Energetic nanobots allow the recharging of any item worn or held on-person, in a similar manner to how it works in cyborg recharging stations. This only includes energy-based guns, stun batons and defibrilators, but as a bonus from this, it fixes broken flashes and syringes, which was something I decided to throw in. Splashing them on an object recharges it too, and on floors creates harvestable radiation for collectors without any actual negative effects from radiation. Stepping on a conduction plate while consuming these counts as a power source for them, scaling with the amount contained. Overdosing on them causes the user to be shocked by any cable they're over, tiled or not, by the amount of electricity in the grid, so watch out!
Cargonian nanobots are slightly more frivolous, causing the user to spout various cargonian slogans, be able break open crates twice as fast with guns and be able to build crates, coinboxes, notice boards, barricades, conveyors and turret frames twice as fast. "Overdosing" on them causes the user to order and approve gun crates while trying to order other things.
Why it's good
More nanobot varieties, a good way to let users recharge things on their person for things like blob rounds, cargo themed chem.
How it was tested
Consuming the nanobots, spawning the rechargable items, holding them, checking their sprites, breaking open crates on them, building the relevant items on them.
Changelog
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