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Renamed methods to to enable/assignDescriptor(..) to better reflect Vulkan naming and ShaderSet methods, deprecated enable/assignUniform(..) methods.
Replaced deprecated methods.
1 parent 77b059a commit 9a090fb

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5 files changed

+32
-17
lines changed

5 files changed

+32
-17
lines changed

include/vsg/utils/GraphicsPipelineConfigurator.h

Lines changed: 21 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -45,13 +45,22 @@ namespace vsg
4545
bool two_sided = false;
4646

4747
bool enableTexture(const std::string& name);
48-
bool enableUniform(const std::string& name);
49-
5048
bool assignTexture(const std::string& name, ref_ptr<Data> textureData = {}, ref_ptr<Sampler> sampler = {}, uint32_t dstArrayElement = 0);
5149
bool assignTexture(const std::string& name, const ImageInfoList& imageInfoList, uint32_t dstArrayElement = 0);
5250

53-
bool assignUniform(const std::string& name, ref_ptr<Data> data = {}, uint32_t dstArrayElement = 0);
54-
bool assignUniform(const std::string& name, const BufferInfoList& bufferInfoList, uint32_t dstArrayElement = 0);
51+
bool enableDescriptor(const std::string& name);
52+
bool assignDescriptor(const std::string& name, ref_ptr<Data> data = {}, uint32_t dstArrayElement = 0);
53+
bool assignDescriptor(const std::string& name, const BufferInfoList& bufferInfoList, uint32_t dstArrayElement = 0);
54+
55+
[[deprecated("use enableDescriptor(..)")]]
56+
bool enableUniform(const std::string& name) { return enableDescriptor(name); }
57+
58+
[[deprecated("use assignDescriptor(..)")]]
59+
bool assignUniform(const std::string& name, ref_ptr<Data> data = {}, uint32_t dstArrayElement = 0) { return assignDescriptor(name, data, dstArrayElement); }
60+
61+
[[deprecated("use assignDescriptor(..)")]]
62+
bool assignUniform(const std::string& name, const BufferInfoList& bufferInfoList, uint32_t dstArrayElement = 0) { return assignDescriptor(name, bufferInfoList, dstArrayElement); }
63+
5564

5665
bool assignDescriptor(uint32_t set, uint32_t binding, VkDescriptorType descriptorType, uint32_t descriptorCount, VkShaderStageFlags stageFlags, ref_ptr<Descriptor> descriptor);
5766

@@ -104,12 +113,18 @@ namespace vsg
104113
void reset();
105114

106115
bool enableArray(const std::string& name, VkVertexInputRate vertexInputRate, uint32_t stride, VkFormat format = VK_FORMAT_UNDEFINED);
116+
bool enableDescriptor(const std::string& name);
107117
bool enableTexture(const std::string& name);
108-
bool enableUniform(const std::string& name);
109118

110119
bool assignArray(DataList& arrays, const std::string& name, VkVertexInputRate vertexInputRate, ref_ptr<Data> array);
120+
bool assignDescriptor(const std::string& name, ref_ptr<Data> data = {});
111121
bool assignTexture(const std::string& name, ref_ptr<Data> textureData = {}, ref_ptr<Sampler> sampler = {});
112-
bool assignUniform(const std::string& name, ref_ptr<Data> data = {});
122+
123+
[[deprecated("use enableDescriptor(..)")]]
124+
bool enableUniform(const std::string& name) { return enableDescriptor(name); }
125+
126+
[[deprecated("use assignDescriptor(..)")]]
127+
bool assignUniform(const std::string& name, ref_ptr<Data> data = {}) { return assignDescriptor(name, data); }
113128

114129
// setup by assign calls
115130
ref_ptr<ShaderCompileSettings> shaderHints;

src/vsg/io/tile.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -327,7 +327,7 @@ void tile::init(vsg::ref_ptr<const vsg::Options> options)
327327
_graphicsPipelineConfig->enableTexture("displacementMap");
328328
}
329329
#endif
330-
_graphicsPipelineConfig->enableUniform("material");
330+
_graphicsPipelineConfig->enableDescriptor("material");
331331

332332
_graphicsPipelineConfig->enableArray("vsg_Vertex", VK_VERTEX_INPUT_RATE_VERTEX, 12, VK_FORMAT_R32G32B32_SFLOAT);
333333
_graphicsPipelineConfig->enableArray("vsg_Normal", VK_VERTEX_INPUT_RATE_VERTEX, 12, VK_FORMAT_R32G32B32_SFLOAT);

src/vsg/text/GpuLayoutTechnique.cpp

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -249,8 +249,8 @@ void GpuLayoutTechnique::setup(Text* text, uint32_t minimumAllocation, ref_ptr<c
249249
config->assignTexture("textureAtlas", text->font->atlas, sampler);
250250
config->assignTexture("glyphMetrics", glyphMetricsProxy, glyphMetricSampler);
251251

252-
config->assignUniform("textLayout", layoutValue);
253-
config->assignUniform("text", textArray);
252+
config->assignDescriptor("textLayout", layoutValue);
253+
config->assignDescriptor("text", textArray);
254254

255255
// Set the InputAssemblyState.topology
256256
struct SetPipelineStates : public Visitor

src/vsg/utils/Builder.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -85,7 +85,7 @@ ref_ptr<StateGroup> Builder::createStateGroup(const StateInfo& stateInfo)
8585
{
8686
ref_ptr<Data> mat = materialBinding.data;
8787
if (!mat) mat = vsg::PhongMaterialValue::create();
88-
graphicsPipelineConfig->assignUniform("material", mat);
88+
graphicsPipelineConfig->assignDescriptor("material", mat);
8989
}
9090

9191
graphicsPipelineConfig->enableArray("vsg_Vertex", VK_VERTEX_INPUT_RATE_VERTEX, 12);

src/vsg/utils/GraphicsPipelineConfigurator.cpp

Lines changed: 7 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -149,7 +149,7 @@ bool DescriptorConfigurator::assignTexture(const std::string& name, const ImageI
149149
return false;
150150
}
151151

152-
bool DescriptorConfigurator::enableUniform(const std::string& name)
152+
bool DescriptorConfigurator::enableDescriptor(const std::string& name)
153153
{
154154
if (auto& descriptorBinding = shaderSet->getDescriptorBinding(name))
155155
{
@@ -165,7 +165,7 @@ bool DescriptorConfigurator::enableUniform(const std::string& name)
165165
return false;
166166
}
167167

168-
bool DescriptorConfigurator::assignUniform(const std::string& name, ref_ptr<Data> data, uint32_t dstArrayElement)
168+
bool DescriptorConfigurator::assignDescriptor(const std::string& name, ref_ptr<Data> data, uint32_t dstArrayElement)
169169
{
170170
if (auto& descriptorBinding = shaderSet->getDescriptorBinding(name))
171171
{
@@ -181,7 +181,7 @@ bool DescriptorConfigurator::assignUniform(const std::string& name, ref_ptr<Data
181181
return false;
182182
}
183183

184-
bool DescriptorConfigurator::assignUniform(const std::string& name, const BufferInfoList& bufferInfoList, uint32_t dstArrayElement)
184+
bool DescriptorConfigurator::assignDescriptor(const std::string& name, const BufferInfoList& bufferInfoList, uint32_t dstArrayElement)
185185
{
186186
if (auto& descriptorBinding = shaderSet->getDescriptorBinding(name))
187187
{
@@ -401,10 +401,10 @@ bool GraphicsPipelineConfigurator::enableTexture(const std::string& name)
401401
return descriptorConfigurator->enableTexture(name);
402402
}
403403

404-
bool GraphicsPipelineConfigurator::enableUniform(const std::string& name)
404+
bool GraphicsPipelineConfigurator::enableDescriptor(const std::string& name)
405405
{
406406
if (!descriptorConfigurator) descriptorConfigurator = DescriptorConfigurator::create(shaderSet);
407-
return descriptorConfigurator->enableUniform(name);
407+
return descriptorConfigurator->enableDescriptor(name);
408408
}
409409

410410
bool GraphicsPipelineConfigurator::assignArray(DataList& arrays, const std::string& name, VkVertexInputRate vertexInputRate, ref_ptr<Data> array)
@@ -429,10 +429,10 @@ bool GraphicsPipelineConfigurator::assignTexture(const std::string& name, ref_pt
429429
return descriptorConfigurator->assignTexture(name, textureData, sampler);
430430
}
431431

432-
bool GraphicsPipelineConfigurator::assignUniform(const std::string& name, ref_ptr<Data> data)
432+
bool GraphicsPipelineConfigurator::assignDescriptor(const std::string& name, ref_ptr<Data> data)
433433
{
434434
if (!descriptorConfigurator) descriptorConfigurator = DescriptorConfigurator::create(shaderSet);
435-
return descriptorConfigurator->assignUniform(name, data);
435+
return descriptorConfigurator->assignDescriptor(name, data);
436436
}
437437

438438
int GraphicsPipelineConfigurator::compare(const Object& rhs_object) const

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