different piplines to render the same object #1368
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Hi all, I expect two cameras to use different pipelines to render the same object (similar to 3dsmax), what should I do, or examples to refer to. |
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Replies: 2 comments 2 replies
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? I'm stuck trying to figure out what you mean. Take a step back and explain what you are trying to achieve, without us having to be familiar with 3DSMAX etc, tells us what you are doing right now and how this is falling short of your expectations. |
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What you describe is a different state per view, the way to manage this with the VSG is to use a vsg::View::mask with a vsg::StateSwitch placed in the scene graph to provide the specific state for each view. The vsgstateswitch example illustrates how this is done. |
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What you describe is a different state per view, the way to manage this with the VSG is to use a vsg::View::mask with a vsg::StateSwitch placed in the scene graph to provide the specific state for each view. The vsgstateswitch example illustrates how this is done.