Storm Éowyn Power cut! #1376
robertosfield
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And the power is back on after 2:25hr without power. Pretty impressive considering all the trees that are down. |
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Hi All,
Just after lunch Storm Éowyn took down our areas power, we've now been out for a couple of hours.
I'm online thanks to a portable battery pack powering the router, but working from my laptop so able to communicate but not do my usual work.
Just before the power cut I merged changes relating sRGB/gamma correction functionality to VSG, vsgXchange, vsgImGui and vsgExamples with the respective masters, then began writing up the details of this work, but before I could finished and post we lost power. These are:
https://github.com/vsg-dev/VulkanSceneGraph/pull/1374/files
https://github.com/vsg-dev/vsgXchange/pull/211/files
https://github.com/vsg-dev/vsgImGui/pull/71/files
vsg-dev/vsgExamples#341
The changes include making sRGB the default colour framebuffer format, sRGB the default format used for images loaded by vsgXchange::stbi (covers png, jpeg, etc.) and updating the built in ShaderSet shaders etc. to be compatible with sRGB or linear data where appropriate.
There is quite a bit to this topic which I won't go into here as this post is really just a heads up that I'm out of mains power and unable to work as usual. It's a pretty exceptional storm so it's not possible to know how long it'll take to reconnect a rural town, the power engineers will be working flat out for weeks to come given how widespread the damage from the storm will be.
Hopefully I'll be back with power tomorrow and will get back to writing up the sRGB work. If you feel brave and update to the VSG etc. master and find some oddities then don't wait for me to get back online, just post an Issue on the tracker - you made need to made some adjustments to your data/shaders/image/model loaders to work with sRGB.
Cheers,
Robert.
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