Converting to .vsgt #1456
Replies: 2 comments
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That might happen if you're using slightly different versions of VSG in vsgconv and your application. Not everything that changes the serialisation gets its own VSG version number, so if you're using tip-of-tree builds instead of sticking to tagged releases, you need to make sure everything you're working with stays in sync. |
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I just tried: vsgconv FlightHelmet/glTF/FlightHelmet.gltf test.vsgt --external_textures
vsgiewer test.vsgt And while I don't see any errors loading and viewing the test.vsgt the visuals don't look the same as they would just loading the .gltf directly or creating a test.vsgt without the --external_textures option. So... something is going amiss, but not a parsing issue. As @AnyOldName3 suggest the parsing issue might be down to a mixture of VSG versions and one being taken between point releases so the parsing doesn't quite have the right commit required. The parsers rely upon the version number which is only bumped between developer and point releases, but not during the development cycle up to the next developer point release. |
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When I convert my working .gltf model to .vsgt through vsgconv like this:
vsgconv --external_textures model.gltf model.vsgt
vsgconv doesn't show errors, but when I try to show it in my program, I get such error:
ERROR: Unable to match } got vsg::MatrixTransform instead.
I tried .vsgb, it just crashes and doesn't display anything.
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