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Way to go Tim :) |
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I wanted to share this announcement to vsgCs discussions.
I'm very happy to announce the 1.0.0 release of vsgCs. The last sort-of-official release, 0.4, was almost two years ago. Since then, there have been some changes and bug fixes:
Breaking Changes
gsl::span
has been replaced withstd::span
.csclient
program has been removed.Additions
worldviewer
program have been greatly simplified. WorldNode files no longer require flags. Local and remote 3D Tilesets can be specified directly on the command line.EXT_mesh_gpu_instancing
extension is supported. As a result, 3D Tiles .i3dm files are now supported too.gltfviewer
program displays glTF files.spdlog
.proj
library to do transforms between CRSes. Models can be loaded using VSG's vsgXchange library.Fixes
Now that vsgCs is using the official release of Cesium Native, vsgCs will track Cesium Native's releases and, as a result, will follow the same monthly cadence, although vsgCs will obviously have far fewer contributions. We want vsgCs to be an extremely solid library for paging 3D Tiles and allied content in the VSG, but it won't provide particularly advanced rendering algorithms or user interaction. Those will be implemented in other projects that consume vsgCs. As a result, vsgCs will evolve to be more flexible.
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