How to create a large number of spheres with normal arrows #1526
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robertosfield
keiler2018
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I have a large amount of point and point vector data, and now I want to use small balls to represent points and arrows to represent vectors. What should I do? |
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Answered by
robertosfield
Jul 11, 2025
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robertosfield
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You'll want to use geometry instancing, the vsg::Builder class can be used with geometry instancing, have a look at the vsgbuilder example, when you run it with -n it'll create instances of each type of geometry shape.
The new vsgXchange::gltf loader also supports geometry instancing. The new vsgXchange::Tiles3D loader uses it when handling .i3dm instanced files.