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Subject: How to integrate elevation data for partial terrain (e.g., Thailand) with VSG TileDatabase? #1528

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TileDatabaseSettings has the members:

        Path elevationLayer;
        ProcessCallback elevationLayerCallback;
        double elevationScale = 32868.0;
        double skirtRatio = 0.02;
        uint32_t maxTileDimension = 1024;

However, this really is for data sources that match the extents of imagery and elevation data so that all the tiles can be pulled for the same extents.

What you are asking for - decoupled imagery and elevation data that are on the fly reprojected into the same coordinate system and tiled and rendered is significantly more sophisticated task that the vsg::TileDatabase scheme is designed for. For that you need a dedicated library like rocky.

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@robertosfield
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@hasanshamsijeze
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@robertosfield
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@hasanshamsijeze
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@gwaldron
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Answer selected by robertosfield
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