Subject: How to integrate elevation data for partial terrain (e.g., Thailand) with VSG TileDatabase? #1528
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I am currently working with I noticed that Could you please advise what is the recommended approach or best practice for integrating partial elevation data in VSG? Is there an official or suggested way to combine elevation meshes for a limited area with the standard tiled imagery globe? Would subclassing or extending any part of the API be appropriate, or is there any plugin or external tool you recommend? |
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Replies: 2 comments 5 replies
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@robertosfield please answer me |
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TileDatabaseSettings has the members: Path elevationLayer;
ProcessCallback elevationLayerCallback;
double elevationScale = 32868.0;
double skirtRatio = 0.02;
uint32_t maxTileDimension = 1024; However, this really is for data sources that match the extents of imagery and elevation data so that all the tiles can be pulled for the same extents. What you are asking for - decoupled imagery and elevation data that are on the fly reprojected into the same coordinate system and tiled and rendered is significantly more sophisticated task that the vsg::TileDatabase scheme is designed for. For that you need a dedicated library like rocky. |
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TileDatabaseSettings has the members:
However, this really is for data sources that match the extents of imagery and elevation data so that all the tiles can be pulled for the same extents.
What you are asking for - decoupled imagery and elevation data that are on the fly reprojected into the same coordinate system and tiled and rendered is significantly more sophisticated task that the vsg::TileDatabase scheme is designed for. For that you need a dedicated library like rocky.