Semaphore signalling issue with Win32 #1620
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Hello, I'm looking to migrate an OSG based windows application to VSG, and as a starting point I'm attempting to create a minimal sandbox application roughly following the vsgwin32 example. VSG creates a window and gets as far as the first frame, but then runs into a semaphore signalling issue: I'd appreciate any advice about what I've missed. I haven't implemented any custom window classes or event handling as it wasn't needed with OSG, are extra steps needed for VSG? |
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Replies: 3 comments
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This is known issue with some drivers, it's more of validation issue than a bug that causes runtime issues, as I've never known any runtime problems to be traced back to validation issue, so for now you'll probably get on just fine ignoring it. This issue has a few potential ways to quieten this validation issue but I haven't yet had a chance to sit down a explore these. Once I've got some time I'll dive into the topic and will likely be making calls for testing across different OS, builds and hardware systems to make sure any changes don't introduce new problems. |
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We've got two issues tracking semaphore problems at the moment, #1558 and #1597 if you want to keep track of progress. #1559 is a fix for one of the problems. |
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Thanks both, I'll keep any eye on those tickets but for now it doesn't seem to be breaking anything important |
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This is known issue with some drivers, it's more of validation issue than a bug that causes runtime issues, as I've never known any runtime problems to be traced back to validation issue, so for now you'll probably get on just fine ignoring it.
This issue has a few potential ways to quieten this validation issue but I haven't yet had a chance to sit down a explore these. Once I've got some time I'll dive into the topic and will likely be making calls for testing across different OS, builds and hardware systems to make sure any changes don't introduce new problems.