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use rendergraph renderArea as scissor instead of viewport #1487

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6 changes: 4 additions & 2 deletions src/vsg/app/RenderGraph.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -49,7 +49,8 @@ RenderGraph::RenderGraph(ref_ptr<Window> in_window, ref_ptr<View> in_view) :
renderArea.extent = window->extent2D();
}

viewportState->set(renderArea.offset.x, renderArea.offset.y, renderArea.extent.width, renderArea.extent.height);
viewportState->scissors.resize(1);
viewportState->scissors[0] = renderArea;

// set up the clearValues based on the RenderPass's attachments.
setClearValues(window->clearColor(), VkClearDepthStencilValue{0.0f, 0});
Expand Down Expand Up @@ -150,7 +151,8 @@ void RenderGraph::accept(RecordTraversal& recordTraversal) const
vkCmdBeginRenderPass(vk_commandBuffer, &renderPassInfo, contents);

// sync the viewportState and push
viewportState->set(renderArea.offset.x, renderArea.offset.y, renderArea.extent.width, renderArea.extent.height);
viewportState->scissors.resize(1);
viewportState->scissors[0] = renderArea;

if ((viewportStateHint & DYNAMIC_VIEWPORTSTATE))
{
Expand Down
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