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uhu
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docs: update
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Design/OptimizationPerformence.md

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@@ -85,10 +85,10 @@ Unity WebGL环境的lua不支持JIT,因此需要避免用于重度逻辑。可
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<img src='../image/optimizationperformence2.png' width="800"/>
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如需设置iOS的设备分辨率可以在game.js增加以下代码
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```
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if(wx.getSystemInfoSync().platform == 'ios') window.devicePixelRatio = 2;
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```
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如需设置iOS的设备分辨率可以在【导出面板-更多配置项-Project Conf】中修改配置 IOS Device Pixel Ratio 为 2
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<img src='../image/IOSDevicePixelRatio.png' width="200"/>
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- 可降低渲染压力可明显降低设备发热量
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- 减少内存使用,降低分辨率后可降低50-100MB内存
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- 需开发者自行评估DevicePixelRatio降低后的品质变化

image/IOSDevicePixelRatio.png

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