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m_CustomReflection : {fileID: 0}
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m_Sun : {fileID: 0}
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- m_IndirectSpecularColor : {r: 0.37311932 , g: 0.38073996 , b: 0.3587271 , a: 1}
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+ m_IndirectSpecularColor : {r: 0.37311953 , g: 0.38074014 , b: 0.3587274 , a: 1}
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m_UseRadianceAmbientProbe : 0
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--- !u!157 &3
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serializedVersion : 2
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m_ObjectHideFlags : 0
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m_BuildSettings :
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- serializedVersion : 2
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+ serializedVersion : 3
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agentTypeID : 0
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agentRadius : 0.5
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agentHeight : 2
@@ -118,7 +118,7 @@ NavMeshSettings:
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cellSize : 0.16666667
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manualTileSize : 0
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tileSize : 256
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- accuratePlacement : 0
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+ buildHeightMesh : 0
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maxJobWorkers : 0
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preserveTilesOutsideBounds : 0
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debug :
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- {fileID: 505356602}
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- {fileID: 2055780001}
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m_Father : {fileID: 287533383}
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m_LocalEulerAnglesHint : {x: 0, y: 0, z: 0}
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m_AnchorMax : {x: 0, y: 0}
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- {fileID: 1377911773}
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m_Father : {fileID: 287533383}
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m_LocalEulerAnglesHint : {x: 0, y: 0, z: 0}
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m_AnchorMin : {x: 0, y: 0}
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- {fileID: 88306112}
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m_LocalEulerAnglesHint : {x: 0, y: 0, z: 0}
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m_Father : {fileID: 19015508}
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m_LocalEulerAnglesHint : {x: 0, y: 0, z: 0}
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- m_SizeDelta : {x: 1020 , y: 160 }
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+ m_AnchorMin : {x: 0, y: 0 }
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+ m_AnchorMax : {x: 0, y: 0 }
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+ m_AnchoredPosition : {x: 0 , y: 0 }
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+ m_SizeDelta : {x: 0 , y: 0 }
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m_Pivot : {x: 0.5, y: 0.5}
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--- !u!114 &309197567
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m_Name :
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m_EditorClassIdentifier :
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+ m_IgnoreLayout : 0
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m_Father : {fileID: 19015508}
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m_LocalEulerAnglesHint : {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint : {x: 0, y: 0, z: 0}
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m_AnchorMin : {x: 0.5, y: 1}
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m_AnchorMax : {x: 0.5, y: 1}
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m_AnchorMin : {x: 0, y: 0}
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m_AnchorMax : {x: 0, y: 0}
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m_Children : []
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m_Father : {fileID: 19015508}
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- m_RootOrder : 5
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m_LocalEulerAnglesHint : {x: 0, y: 0, z: 0}
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m_AnchorMin : {x: 0, y: 0}
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m_AnchorMax : {x: 0, y: 0}
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m_PrefabInstance : {fileID: 0}
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m_PrefabAsset : {fileID: 0}
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m_GameObject : {fileID: 587693936}
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+ serializedVersion : 2
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m_LocalRotation : {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition : {x: 113.82237, y: 444.7848, z: -0.5173562}
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m_LocalScale : {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale : 0
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m_Father : {fileID: 0}
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- m_RootOrder : 1
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m_LocalEulerAnglesHint : {x: 0, y: 0, z: 0}
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--- !u!1001 &763119797
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PrefabInstance :
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m_ObjectHideFlags : 0
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serializedVersion : 2
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m_Modification :
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+ serializedVersion : 3
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m_TransformParent : {fileID: 1762191145}
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m_Modifications :
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- target : {fileID: 8396944020726690284, guid: c913bcba93a277649acf924959bfbce8,
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value : UnityEngine.Object, UnityEngine
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objectReference : {fileID: 0}
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m_RemovedComponents : []
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+ m_RemovedGameObjects : []
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+ m_AddedGameObjects : []
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+ m_AddedComponents : []
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m_SourcePrefab : {fileID: 100100000, guid: c913bcba93a277649acf924959bfbce8, type: 3}
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--- !u!224 &763119798 stripped
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m_Father : {fileID: 2055780001}
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m_LocalEulerAnglesHint : {x: 0, y: 0, z: 0}
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m_AnchorMin : {x: 0, y: 1}
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m_AnchorMax : {x: 0, y: 1}
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m_Father : {fileID: 1396553310}
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- m_RootOrder : 0
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m_LocalEulerAnglesHint : {x: 0, y: 0, z: 0}
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m_AnchorMin : {x: 0, y: 0}
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m_AnchorMax : {x: 1, y: 1}
@@ -1622,9 +1613,17 @@ Camera:
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m_projectionMatrixMode : 1
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m_GateFitMode : 2
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m_FOVAxisMode : 0
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+ m_Iso : 200
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+ m_ShutterSpeed : 0.005
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+ m_Aperture : 16
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+ m_FocusDistance : 10
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+ m_FocalLength : 50
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+ m_BladeCount : 5
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+ m_Curvature : {x: 2, y: 11}
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+ m_BarrelClipping : 0.25
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+ m_Anamorphism : 0
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m_SensorSize : {x: 36, y: 24}
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m_LensShift : {x: 0, y: 0}
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- m_FocalLength : 50
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serializedVersion : 2
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m_PrefabInstance : {fileID: 0}
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m_PrefabAsset : {fileID: 0}
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m_GameObject : {fileID: 1159140099}
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+ serializedVersion : 2
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m_LocalRotation : {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition : {x: 0, y: 1, z: -10}
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m_LocalScale : {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale : 0
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m_Father : {fileID: 0}
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- m_RootOrder : 0
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m_LocalEulerAnglesHint : {x: 0, y: 0, z: 0}
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--- !u!1 &1242671060
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GameObject :
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m_Father : {fileID: 19015508}
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- m_RootOrder : 2
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m_LocalEulerAnglesHint : {x: 0, y: 0, z: 0}
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m_AnchorMin : {x: 0, y: 0}
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m_AnchorMax : {x: 0, y: 0}
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m_Children :
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- {fileID: 19015508}
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m_Father : {fileID: 88306112}
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- m_RootOrder : 0
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m_LocalEulerAnglesHint : {x: 0, y: 0, z: 0}
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m_AnchorMin : {x: 0, y: 0}
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m_AnchorMax : {x: 1, y: 1}
@@ -1945,6 +1942,7 @@ Canvas:
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m_SortingBucketNormalizedSize : 0
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m_VertexColorAlwaysGammaSpace : 0
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m_AdditionalShaderChannelsFlag : 0
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+ m_UpdateRectTransformForStandalone : 0
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m_SortingOrder : 0
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@@ -1963,7 +1961,6 @@ RectTransform:
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- {fileID: 980365817}
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- {fileID: 287533383}
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m_Father : {fileID: 0}
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- m_RootOrder : 2
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m_LocalEulerAnglesHint : {x: 0, y: 0, z: 0}
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m_AnchorMin : {x: 0, y: 0}
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m_AnchorMax : {x: 0, y: 0}
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m_Father : {fileID: 321225463}
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- m_RootOrder : 0
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m_LocalEulerAnglesHint : {x: 0, y: 0, z: 0}
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m_AnchorMin : {x: 0, y: 0}
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m_AnchorMax : {x: 1, y: 1}
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m_PrefabInstance : {fileID: 0}
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m_PrefabAsset : {fileID: 0}
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m_GameObject : {fileID: 1448331931}
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+ serializedVersion : 2
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m_LocalRotation : {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition : {x: 0, y: 0, z: 0}
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m_LocalScale : {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale : 0
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m_Father : {fileID: 0}
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- m_RootOrder : 3
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m_LocalEulerAnglesHint : {x: 0, y: 0, z: 0}
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--- !u!1 &1553820867
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m_AnchorMax : {x: 0, y: 0}
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m_AnchorMax : {x: 1, y: 1}
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- {fileID: 763119798}
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m_Father : {fileID: 19015508}
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- m_RootOrder : 7
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m_LocalEulerAnglesHint : {x: 0, y: 0, z: 0}
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m_AnchorMin : {x: 0, y: 0}
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m_AnchorMax : {x: 0, y: 0}
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- m_RootOrder : 4
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m_AnchorMax : {x: 0, y: 0}
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- {fileID: 796889229}
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m_Father : {fileID: 34478918}
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- m_RootOrder : 1
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m_LocalEulerAnglesHint : {x: 0, y: 0, z: 0}
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m_AnchorMin : {x: 0, y: 0.5}
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m_AnchorMax : {x: 0, y: 0.5}
@@ -2608,3 +2599,11 @@ CanvasRenderer:
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m_PrefabAsset : {fileID: 0}
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m_GameObject : {fileID: 2055780000}
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m_CullTransparentMesh : 0
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+ --- !u!1660057539 &9223372036854775807
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+ SceneRoots :
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+ m_Roots :
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+ - {fileID: 1159140102}
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+ - {fileID: 587693938}
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+ - {fileID: 1396553310}
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+ - {fileID: 1448331934}
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