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Design/OpenData.md
@@ -20,7 +20,7 @@ Unity 里面要实现 sharedCanvas 的绘制,核心在于 hook Unity 的渲染
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**重点更新:**
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**我们在基础库3.5.5版本支持了 screenCanvas 类型的开放数据域**
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-* 区别:SharedCanvas变成了在屏类型(screenCanvas),不再需要依赖游戏域循环刷新渲染
+* 区别:sharedCanvas 变成了在屏类型(screenCanvas),不再需要依赖游戏域循环刷新渲染
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* 好处:减少由于渲染离屏Canvas产生的干扰问题
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* 如何实现:
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``` CSharp
@@ -51,7 +51,7 @@ void InitOpenDataContext()
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}
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```
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-`CanvasType`有`OffScreenCanvas`和`ScreenCanvas`两种类型,`OffScreenCanvas`为旧版本,优先推进使用`ScreenCanvas`
+`CanvasType`有`OffScreenCanvas`和`ScreenCanvas`两种类型,`OffScreenCanvas`为旧版本,推荐使用`ScreenCanvas`
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#### 2.2 通过 PostMessage 向开放数据域传递消息
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