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Jan 8, 2025
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2 changes: 1 addition & 1 deletion Demo/Ranking/Assets/RankDemo/Ranking.cs
Original file line number Diff line number Diff line change
Expand Up @@ -83,7 +83,7 @@ void InitOpenDataContext()
{
if (openDataContext == null)
{
WXOpenDataContext openDataContext = WX.GetOpenDataContext(new OpenDataContextOption
openDataContext = WX.GetOpenDataContext(new OpenDataContextOption
{
sharedCanvasMode = selectedCanvasType
});
Expand Down
5 changes: 5 additions & 0 deletions Design/WechatPreview.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,5 @@
# **快适配小游戏预览插件**

​ 为了解决开发阶段频繁迭代时转换小游戏时间过长的问题,推出了基于`WebRTC`音视频传输与`Unity Editor`环境的小游戏实时预览插件。该插件无需转换即可预览小游戏效果,旨在显著提升开发效率,缩短开发者在迭代过程中等待预览效果的时间。

​ 由于该插件环境较为受限并且依赖较多,故作为独立包发布。**详见[预览插件](https://github.com/wechat-miniprogram/minigame-unity-wechat-preview)。**
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