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Hi there!
I am using instant-meshes in my project and am quite satisfied with the results. However, I noticed problems with input meshes that consist of regular tiny triangles, e.g. like this:
This mesh has ca. 2e6 vertices, 4e6 triangles. I try to convert it to quite a coarse mesh, ca. 1000 vertices as target. The result always ends up having holes:
If i remesh my input triangle mesh with a third party software, I don't have any holes in the end result. Input mesh structure then looks something like:
The triangle mesh has ca. 5e5 vertices.
Any idea what could be the reason?
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