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Description
Description of the bug
After the build of the project, the root objects in the hierarchy are not dragged, but in Unity itself they are dragged. demonstration in 1 video
Reproduction steps
- Create a new scene
- Create a Canvas on the scene
- Drag the RuntimeHierachy prefab to the Canvas
- m_canReorganizeItems set in status "true"
- m_canDropDraggedParentOnChild set in status "true"
Platform specs
Please provide the following info if this is a Unity 3D repository.
- Unity version: 2020.3.48f1
- Platform: Windows
- How did you download the plugin: GitHub
Additional info
Video in Unity and after build
draggableRoots.mp4
notDraggableRoot.mp4
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